Guide library
KOTAMON Guides for Cards, Routes, Builds, and PC Help
Each guide states what is verified, what remains unknown, and which version its evidence supports.
KOTAMON Beginner Guide: Start Without Wasting Time
A practical KOTAMON getting-started route for searching rubbish, protecting cards, handling treasures, and choosing safe early upgrades.
GuideKOTAMON Card Checklist & Collection Method
Use a privacy-friendly KOTAMON card checklist and a verification method for card condition, set color, duplicates, and missing slots.
GuideKOTAMON Map & Cleanup Route Planning
Plan KOTAMON cleanup and collectible routes with landmarks, lane sweeps, and version-aware notes instead of unsupported map claims.
GuideKOTAMON Upgrades & Efficiency Builds
A controlled approach to KOTAMON movement, strength, speed, and cleanup-efficiency upgrades without invented tier lists.
GuideKOTAMON Card Repair, Condition & Swapping
Decide whether to repair, keep, or swap a KOTAMON card using condition, collection needs, and verified interface values.
GuideKOTAMON PC Performance & Safe Troubleshooting
Diagnose KOTAMON stutter, crashes, and low frame rate with reversible steps tied to the official Windows requirements.
GuideKOTAMON Save Safety & Bug Reporting
Use a safe troubleshooting order for KOTAMON demo or full-game problems and produce reports developers can reproduce.
GuideKOTAMON Demo vs Full Game Comparison
Compare the KOTAMON demo and full game without treating demo balance, content, saves, or performance as guaranteed retail behavior.
GuideHow to Find Rare Cards in KOTAMON
Find and document rare KOTAMON cards without confusing personal luck with a fixed drop rate.
GuideHow to Get Foil Cards in KOTAMON
Use confirmed cereal-box evidence and careful observation to hunt super-rare foil cards in KOTAMON.
GuideKOTAMON Cereal Box & Super-Rare Foil Guide
Understand what cereal boxes can contain, how to record openings, and how to avoid unsupported location claims.
GuideHow to Make Money Efficiently in KOTAMON
Improve KOTAMON income decisions using displayed values, card condition, treasures, and measured cleanup loops.